![]() Each building takes up a certain number of build points available to each team. The number of build points can vary from map to map and server to server, limiting how large bases can become. To reduce the likelihood of the match ending in a tie, most games enter a sudden death mode ten to fifteen minutes before the draw/tie time limit. This is a period during which the building of most or all structures is prohibited, allowing attackers to more easily overwhelm the defenders. ![]() The alien base is centered on a structure called the "Overmind", which is needed for their other structures to function and new structures to be built. Unlike the Human team structures, aliens may build on walls and ceilings to tactically build. Eggs provide a creep which allows nearby alien structures to live and be built, allowing for aliens to easily build offensive forward bases. Without a creep, alien structures will self destruct.Īliens spawn from Eggs which work even when the Overmind is dead, but new eggs cannot be built without it.Īs they earn frags, alien players can evolve into a new form in order to upgrade their health and gain new abilities. Human base attacked by dragoons early in game As the vast majority of alien attacks are melee attacks, most of these creatures depend on agility and special movement techniques such as wall-walk, wall-jump, charging and pouncing over long distances to close the distance between themselves and their enemy.Īlien players and structures automatically regenerate over time. Humans spawn from structures called "Telenodes", which function in much the same way as aliens' eggs.Īt the core of the human base is the "Reactor", responsible for powering nearly all other base equipment. If it is destroyed, the Reactor will explode unless deconstructed (removed by a builder), often critically damaging or eliminating nearby players and structures and leaving automated defenses and upgrade structures unpowered if it is not immediately replaced the human team is usually defeated. Humans do not have different classes instead they can buy and sell upgrades at a structure called the "Armory". These upgrades include armor, jet packs, and weaponry. Human players do not automatically regenerate health over time, however they are equipped with a one-time use medkit which heals the remaining health at the time of activation over a period of time, and can be replenished at a medical station. Tremulous' development by the Dark Legion group commenced in early 2000 as a modification for the commercial computer game Quake III Arena. The gameplay is generally inspired by the Quake II modification Gloom, which also features alien vs human teams with distinct user classes. Although, Tremulous shares no content with Gloom or other similar themed games from around the same time.Īnother game with features similar to Tremulous was Natural Selection, but Tremulous developers say it is neither based on it nor inspired by it. ![]() According to the developers, development on the game began long before NS became publicly available. Įollowing the release of the Quake III Arena source code under the GPL on August 19, 2005, the developers decided to rework Tremulous into a standalone, free and open source game.
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